Today’s blog post took longer than I expected to finish, and involved a bit of technical finagling. Chapter 10 focuses on using type and typography in XR, and highlights using contrasting colors, legible fonts, and responsive coding to ensure text is legible and readable no matter what background and lighting is nearby. I’m familiar with these concepts by now, but my main challenge came with the design exercise: Using Adobe Dimension and Adobe Aero to create eye charts in multiple fonts and make them into AR assets. Since it was my first time using either of these programs, I had some trouble manipulating charts and successfully importing them into Aero. After several tries, I carefully reread the instructions for the exercise, and was able to finally see my charts in AR!
The three fonts I chose for my eye chart are Optima, Gill Sans, and Acumin Pro Bold. I chose these because all three were sans serif and easy to read, which fit Ms. Steven’s recommendations for what kinds of fonts work best in digital applications. After looking at all three charts, I found that Acumin Pro Bold was the most legible, as the high contrast and larger type make it easy to read even from a distance.
Next time I will take a brief break from the Practicing Immersive Design series to check out a webinar on Virtual Production hosted by AVIXA. Look forward to it!
Sources:
Stevens, Renee. Designing Immersive 3D Experiences. Pearson Education Inc., 2022.