Julia Bloom

Practicing Immersive Design-Part 9

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Today’s blog post took longer than I expected to finish, and involved a bit of technical finagling. Chapter 10 focuses on using type and typography in XR, and highlights using contrasting colors, legible fonts, and responsive coding to ensure text … Continued

Practicing Immersive Design-Part 7

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  Happy New Year! I hope everyone is having a great 2024 so far. Chapter 8 of “Designing Immersive 3D Experiences” focuses on incorporating “human factors;” knowledge of how people perceive, solve problems, and process information, into XR design. Graphic … Continued

Practicing Immersive Design-Part 6

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  Chapter 7 of “Designing Immersive 3D Experiences” focuses on”The UI of XR,” and the importance of making XR interactions understandable and easy to use. Virtual objects can use “microinteractions,” like a buzz, turn arrow, or moving volume control, to … Continued

Practicing Immersive Design-Part 1

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  While browsing my local library, I found a book titled “Designing Immersive 3D Experiences” by Renee Stevens gracing the New Books section. I immediately checked it out, as VR, Projection Mapping, and similar technologies have always fascinated me, both … Continued